Text over Unit over Unit Tutorial INTRODUCTION
The way this tutorial works is it will put chat over your unit...
also adding a name infront (optional)
It works by using floating text and variable arrays.
I. Trigger Creation
IV. Setting up the chat system
THE TRIGGERS I. Create "2" triggers 1 called Init and one called Talking
Creating the "INIT" trigger will setup the triggers for map initialization.
Once you created the "INIT" trigger, create a variable, if you are new to variables click the glowing orange "X" at the toolbar.
Now create a unit variable with an Array.
Arrays store extra information for several units.
Okay, create a "UNIT" [Array] Variable named PlayerUnits or whatever you want to name it. And now go back to your trigger make a number for each players (automatically done in the next trigger) 1-12 or whatever you want.
Set the variable to the unit for the player you want them to chat over.
Your trigger should at least have something like this
II. Setting up the chat system
Now as I think you have created a trigger for the chat to be operated on.
Now add this.
it will turn on this trigger
the condition will be
EVENTS Player - Player 1 (red) types in . as a substring CONDITIONS (substring((Entered Chat String) 1, 1) Equal to . ACTIONS Floating Text - Create a floating text that reads (((Player name of Triggering Player) + |r + (substring(entered chat string) 2, 40))) above PlayerUnits [Player number of (triggering player)] with Z offset 0.00, size 8.00, color (100.00% and 100.00% and 100.00%) and 0% transparency.
Floating Text - Change (Last Created Floating Text): Disable Permanence
Floating Text - Change the Lifespan of (Last Created Floating Text) to 3.50 seconds.
Floating Text - Change the fading age of (Last Created Floating Text) to 0.00 seconds.
Floating Text - Set the velocity of (Last Created Floating Text) to 15.00 to 90.00 degrees.