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Wintermaul Redux

Map Information
Submitted: Taishaku
Map Genre:Defense
Last Update:Jun-09-09
File Size: 212kb
Rating:2.0 / 5

This map was made for those who like Wintermaul but hate the fact that the only way to lose is to lag out. It has been remade from the bottom up. All considerations were secondary to gameplay throughout the process.

All of the inefficient triggers and pathing, contributed by generations of (incompetent) map makers, have been redone to make gameplay smoother. In addition, the map has been made perfectly symmetrical and greatly simplified; before, Wintermaul maps tended to be very asymmetrical.

All of the "new" races have also been removed. Most of them were made with no vision and were terribly unbalanced. I retained Wind and Insect to have every possible variety of primary and secondary attack types possible. In addition, most of the races now have upgradable towers to improve game continuity.

Finally, all of the spawns have been rebalanced. Before, the balancing was haphazard at best. Now, spawn difficulty is mathmatically scaled. Also new is the level system. Every five levels cycles the armor of the spawns; typing now plays a much more important role than in past Wintermaul games.

On a side note, the number of spawns, doodads, and effects have also dramatically decreased (and with it, the lag). In fact, if your spell settings are set to Low, the only effects you will see are Bash, Poison, and Cold.

Although I am pleased with many of the adjustments I have made, the most distinguishing feature of this map is the collective bounty system. When one player kills a unit, all players receive gold. This eliminates the in-game bickering that ensues when one player feels that they are having their kills stolen.

By the way, do not worry if a player leaves; a leaver's bounty will be given at random to another player whenever a unit is killed.


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By NightShade on Mar-29-09

waaaaaaaaaaaaaaaaaaaaaaaaaaaaay too hard. tried three times and never got past the first level

By Taishaku on Mar-26-09

Well, the pathing of the units makes a W and then a M, which I thought was the original intent of the layout.

But yes, it's perhaps the face you'll have on when you lose on Level 2 because nobody got Normal damage. xD

By Dark_Phoenix on Mar-24-09

Just a small comment: is it me, or does the minimap look like a sad face?

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