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TheHelper Mapping Projects
Hosted Projects and Completed Maps.
Azeroth Divided beta release
Map Information |
Submitted: |
AzerothDivid |
Map Genre: | Arena/CTF |
Last Update: | Jul-27-08 |
Downloads: | 172 |
File Size: | 131kb |
Rating: | --- |
Beta features:
- over 15 heroes on both teams available
- 5 hero classes (tanks, casters, support, hybrids, ranged)
- over 100 spells
- dota-style gameplay
- zone control and all triggers included
- gameplay triggers
- lots of fun
Map known issues:
- some spells don't have an icon image
- some spells don't have a tooltip
- the goblin laboratory's units can be hired (only zepelin is intended to be available)
To support this project in any way, you may report bugs or make suggestions on the official AD homepage: http://www.freewebs.com/azerothdivided
Thank you and enjoy playing!
Comments
By Darthfett on Jul-29-08
This game is pretty much as Ninva put it, a little dull.
Since I couldn't repick, I used the Fighter the whole game, which had very dull abilities.. Critical Strike, Critical strike + Evasion, Stasis Trap, Bladestorm, and Aerial Shackles (which only targets heroes...).
All the items were the items that are already in the game, with ridiculous prices.
Even thought my hero went up to level 15, he only had abilities levels that equaled to level 10, which made the rest of levelling boring.
Buildings did not stop spawning units once killed, and units also had no bounty, which made them worthless.
It was somewhat fun because of the node control, but the map lacked a lot in other areas, which made the game not as much fun.
It just needs work!
By Darthfett on Jul-29-08
This game is pretty much as Ninva put it, a little dull.
Since I couldn't repick, I used the Fighter the whole game, which had very dull abilities.. Critical Strike, Critical strike + Evasion, Stasis Trap, Bladestorm, and Aerial Shackles (which only targets heroes...).
All the items were the items that are already in the game, with ridiculous prices.
Even thought my hero went up to level 15, he only had abilities levels that equaled to level 10, which made the rest of levelling boring.
It was somewhat fun because of the node control, but the map lacked a lot in other areas, which made the game not as much fun.
It just needs work!
By Ninva on Jul-28-08
This game isn't very unique. But it has special traits, I suppose. Everything just appears to be a little dull in this version. There's no fast flow, everything is just cut and die. Then you cut some more, live a little longer and then die. Sounds pretty simple and rather tedious. Well, frankly it is.
To hook your gamers isn't an easy task. First, you must create something new and fresh. You've done this with some of the heroes and their abilities. But add a little more distinctiveness to the selection of the heroes and their spells. Hunt down ideas on wikipedia, ask very simple questions on thehelper.net. Do anything for fascinating that would awestruck users. Then make exciting spells that just get more outrageously epic with each level. Make huge storms, worldwinds, fire, explosions, etc. People just love that stuff. Of course, you must lower your item prices or make new items. Then you must make your map completely balanced. Do multiple online test runs. Change your map display icon and get people interested.
You're on your way. Send me a PM once you do all of the above, or send me a PM on IG for a full review of the game.
http://s1.zetaboards.com/Indie_Gamer/index/
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