Combining the spirit of footmen wars with the strategical element of zones, packed with an elaborated mass move system, Zone Control evolutions features a unique type of Mass Battle.
The code is kept at a highly efficient level to grant highly massed battles at a maximum performance.
Version 1.04 is a major collection of adjustments, changes and fixes.
fixes & changes ver 1.04:
- balancing of undead heroes
- balancing of night-elf heroes
- dramatically reduced hero revival time and revival cost
- additional ability balancing
- fine-adjusted spawn parameters
- improved script for teleport
- minimized taxes on ressource trading
- improved tier6 AI attack behaviour
- players no longer lose when disconnecting
- further minor fixes
Features:
gameplay
- 6 tiers based on a common tiering system
- easy-to-use mass movement system
- zone system
- the ‘Insight’ feature, turning the game into 3rd person
technical
- map created from scratch
- fully jassed & optimized
- multiplayer/bnet-tested
- integrated calculations for a suitable amount of kills needed to tier up depending on the amount of active players
- integrated spawn control calculating each player’s spawn on the basis of player units and total unit count
units
- 4 standard races with 5+1 types of units a race
- 16 to 18 different types of upgrades per race
- custom unit abilities, such as ‘Demon Claw’ and ‘Cursed Blight’
- careful balancing
extra features
- included a ‘Starter Mode’ with Intro tutorial & tooltips
- included 6 +1 short cinematic sequences
- hardcoded AI supporting 3 difficulty levels
- jassed custom bounty
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