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(4) Sunken Frenzy 1.0e

Map Information
Submitted: Thanatos_820
Map Genre:Other
Last Update:Feb-14-07
Downloads:381
File Size: 72kb
Rating:---

(4) Sunken Frenzy 1.0d

Sea creatures of all forms and color were spawned in this world to kill one another.....don't you think so? Form an army of sea warriors, an epic battle awaits! Spawn creatures, dominate your enemies, and whatever.

Introduction:

This map was inspired by AceHart's: Hatchery Havoc, so I decided to create a "relative" of it. No, there's no AI like in AceHart's map, I plan to make AI soon though. In this map, you can dominate your enemies, cut through enemy lines, and...whatever.

Just like in AceHart's map, you must train units (In Hatchery Havoc, you had to hatch units) from your Coral Steep, which may later upgrade to a Spawning Pool, then a Tidal Shrine, and finally, a Deepsea Temple. Your object in this game is to be the last standing of all tidal armies, meaning they must surrender under your power. However, if you plan on attacking the base of an enemy commander, you'll be left vulnerable to all attacks, unless you have units to defend your "base".

Your base, is not really a base. It's just your main command structure and a few Pedestals for researching. If your small base eradicated, you will be exterminated, regardless of how many units you have defending the area. You must train your tidal warriors to defend your gateway to defeat, upgrade your structure to tiers 2 to 4. Every tier has different units, but there are only 4 kinds of units you may train.

In time, more warriors will be able to be avaliable to you, there will be more tiers, there will be upgrades, there will be more features in the map, there will be AI in the map (If I have an AI, it will become more advanced per version), and lots more!

Sunken Frenzy Changelog

V1
-First Release

V2
-Fixed up Typos
-Fixed up Murloc Huntsman
-Fixed up Passive Skills
-Fixed up Cripple effects
-Fixed up Ensnare effects
-Fixed Envenomed Blade's Color Code
-NEW: Upgrades
-Fixed Button Positions

V3
-Fixed up Typos
-Balanced the Hydra
-NEW: Sea Turtle Units
-NEW: Sea Turtle Upgrades
-Fixed up Loading Screen
-Fixed to 4 Player Mode

V4
-Map Dimensions Shortened
-Fixed
-Fixed Gold Start
-Fixed up Typos
-Balanced the Sea Turtle
-Fixed up Color Codes
-Fixed up Loading Screen
-No Shadowmeld
-No Slow Poison
-Another Pedestal
-Added Version on Message Text

V5
-Improved Terrain
-Balanced Murloc Huntsman
-Faster Income Rate (100% faster)
-NEW: 3 Upgrades
-NEW: Sunken Orc Units
-More Doodads

Suggestions and feedback are welcome. Comments will be greatly appreciated!

-Thanatos_820 / K9_Felravager

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Comments

By Thanatos_820 on Aug-21-07

Mkay... I'm working on 1.1 in my spare time, which isn't much compared to my WoW time... I've seen a bit of mistakes here & there, but I'll fix it up.

By crystalguard on May-16-07

Ok feedback, overall i liked the map alot but it needs some touching up little details here and there, but over all a nice map

By Thanatos_820 on Apr-03-07

Version 1.1 is at hold until I get off of WoW....which might be a while... :(

By Thanatos_820 on Feb-26-07

8 days and still no feedback -_-....I was expecting it too....

By Thanatos_820 on Feb-18-07

No feedback?

 
 
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