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Tutorials

    AI
    Basics and Triggers
    The Editor
    Abilities
    Buffs and Spells
    Guide
    Introduction
    Game Interface
    Basics
    Custom Training Queue
    Gameplay Constants
    Basics
    Hero Experience
    General
    17 Steps to Greatness
    Advanced Hero Selection
    Balancing
    Bounty and Units
    Cameras
    Cinematics
    Generating Random Mazes
    Getting Started in the World Editor
    Map Size Management: Saving the Last Byte
    Melee Maps like the Professionals
    Modifying the Command Buttons Completely
    Reducing Lag
    Text and Tooltips
    Upgrades
    Graphics
    Dynamic effects (GUI)
    Static Shapes (GUI)
    Guide
    Explanation of W3M and W3X Files
    Good RPG
    Mazes
    RPG
    Tag Map
    Tower Defense
    How to
    Balance Heroes
    Change the Hero XP Bar
    Create a Creep Revival System
    Create Chat over Unit
    Create Cinematics
    Create Multiboards
    Create Opaque Fade Filters
    Display Images in-game
    Edit Models
    Hide Entered Chat Messages ( + Extras!)
    Implement Terrain Modifier Bonuses
    Make a Loading Screen
    Make a VoteKick System
    Make an Epic and Worthwhile Dungeon
    Make Cliffs & Castles
    Make Custom Skies
    Make Spellbooks
    Modify the World Editor's Trigger Editor
    Slide
    Use Custom Unit Sounds
    Icons
    Coordinates Reference
    Editing with a Wc3 Feel
    Items
    Basics
    Recipes
    Sets and the Item Editor
    JASS
    vJASS (Light)
    A Concise Introduction
    Advanced Tips
    An Introduction to Structs
    Basic
    Basics of Structs
    Deducting formulas
    emjlr3's Users Guide *WIP*
    GUI to JASS
    Guide for GUI - JASS Conversion
    Introduction
    Moving From GUI to Jass, the Start
    So You Want to Learn JASS?
    Writing Effective Code
    Mathematics
    Formulas
    Functions
    Modeling
    Basics of Special Effects (SFX)
    Classical Ribbons vs Particles Ribbons
    Texture Techniques Using Mdl
    Other
    Advanced Skinning in Photoshop
    Save/Load Code
    Save/Load Code, Simple (GUI)
    Save/Load Code, Yet Another
    Using Animations
    Using Colour Codes
    Using TFT features in ROC editor (Using .SLK's and WinMPQ)
    Using Trackables
    Using Waygates
    Skins
    Advanced Skinning - Brushing
    Alpha Skinning in GIMP
    Alpha Skinning In Photoshop
    Editing Skins in GIMP
    Editing Skins with Photoshop
    Editing Skins with Photoshop, Part 2: The Method
    How To Skin Models
    Import a Skin
    Spells
    Auto-Cast Attack Ability
    Basics of Trigger Enhancing Spells
    Channel
    Custom Lightning Effects
    Dummy Casters
    How Channeling Works
    Importing
    Making a Chain spell (GUI Version)
    Making a DotA like Omnislash
    Multi-Unit Instanceability (MUI)
    Simple Dash Spell
    Stacking/Non-Stacking Cumulative Buffs
    Terraining
    Advanced
    Dark Scenery
    Dungeon Terraining
    Forest, Icy River, and Cave
    General
    Introduction
    Rivers
    Rivers and Lakes
    Rivers Basics
    Small Island
    Smooth Waterfall Tutorial
    Snow / Winter
    Swamps
    Terrain Transitions
    Tropical Lake
    Underwater Universe
    Volcano Island
    Water Level
    Waterfall
    Waterfalls
    Triggers
    Basic Guide
    Basics
    Countdown Timers
    Dialogs
    Efficient Triggering
    Index (GUI)
    Memory Leaks
    Memory Leaks and Custom Scripts
    Quests
    Variables and Arrays
    Variables in Detail
     
     
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