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The Plague II

Map Information
Submitted: Kenak
Map Genre:Arena/CTF
Last Update:Dec-09-08
Downloads:270
File Size: 742kb
Rating:---

This map is still in the Beta stage, which means there may be some bugs, but it is still very playable (and according to the dozens of people who have played, very fun).

The Plague II
Beta 4c



The Plague II is a zombie-tag map, where 1 player is a zombie and 9 players are humans. Red may choose a difficulty, and based on the difficulty, a number of AI controlled ghouls spawn for the Zombie player which will roam the map and search out the humans. When a zombie scratches a human, the human will slowly lose health until they die or are cured by a Priest. When a human dies they will revive as a ghoul for the Zombie player. When a zombie dies they revive within 25 seconds.

The goal of the map is for either a) For the humans to survive for 20 minutes or b) For the zombies to kill all of the humans. As a side note, the game is intended for the Zombies to win the majority of the time unless the humans actually know what they're doing.

Newer versions are released, usually monthly, containing fixes and new features.

I do appreciate feedback (not balancing feedback from people who have played 6 minutes of the game), so please feel free. It helps the map improve.

--I will spruce up this description and add more information when I get around to it.--

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Comments

By Kenak on May-06-09

*Why can't priest cure himself?
Because I felt that it would make him TOO useful. As it is, you need to use teamwork to protect the priest, or just have two priests. There is a second class, the Enchantress, that can remove the Plague from an allied unit and give it to her, allowing a priest to cure it.

*Building things takes forever
Yes. Buildings can be very powerful to early-game Zombies. Making them take long to build forces players to find a secluded area/defend the area in order to give yourselves time to complete a base.

*Oh my God! Don't make them revive where they die! Make them respawn in the middle!
Just how the game works =] It's just a preference on my part.

*Anti TK is needed
Humans have it, Undead don't. While playing as Undead I'd ask teammates to kill my if I were too low on health so the humans wouldn't get experience and gold. The Zombies revive and it takes a long time to be killed by an ally, so I felt it evened out.
---------------------------------------
Remember that it's a team game. You CAN play it solo, but you'll find it difficult (although possible). Your issues with the priest and builder are just weaknesses of the class that are in the game in order to make them need teammates as much as they need them.


By Carl-Fredrik on Feb-19-09

OK, now I played it a couple off times...

*Why can't priest cure himself?
*Building things takes forever
*Oh my God! Don't make them revive where they die! Make them respawn in the middle!
*Anti TK is needed

Appart from that it's a very good game I think, fun to play and a good concept. 2/5 (Needs Work)

But I'm sure it'll reach 4/5 when it's finished. Cheers.

By Carl-Fredrik on Feb-19-09

Ok.. I just got killed by my teal AFTER I converted him to undead, which just sucks ^^ Add anti TK

 
 
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