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FD Circle Defense 2.1b

Map Information
Submitted: FD_Master
Map Genre:Defense
Last Update:Jan-13-07
Downloads:1547
File Size: 260kb
Rating:---

- Read latest changelog and map detail at: http://clanfd.zeeshan.biz

Author: [FD]Master


Note for New Players:
=====================
The structure design idea for FD Circle Defense is originally taken from Hero Circle Defense by Lunatico on epicwar.com. I liked the design of that map when I played first time. However, I couldn't find any good map after Enfo Survival by misc. creators OR Gate Keepers 2 by CharlieX for Circle Defense.

I finally decided to create one map for Circle Defense and It was my first step. I spended a lot of hours and finally I have created the one which is being played now. I'm not exactly sure how much would you like it but I hope it shouldn't be bad enough :)

I would appreciate testers to run through it extensively and check for bugs/spelling errors/etc. I will give full credits to testers. I did a lot of testing on it as a single player OR two players(my brothers: [FD]DotA King, [FD]Shadow), and map works well according to that respect. Please spend a few minutes and send me your comment, idea or specially bugs report.


MAP Description:
================
If you ever played Enfo Survival OR Gate Keepers 2 then FD Circle Defense is nothing new for you. I myself would like to include various new stuff to make this one hard to defeat as well as fun to play.

In this map, you choose a hero and buy items according to your choosen hero's abilities and situation of waves. Then, you must fight well to stop creeps entering into the Circle.


Win/Lose Condition:
===================
You have total defense limit = 100
Each creep will reduce 1 out of total limit.

+ Each boss (Wave 5) will reduce 3 out of total limit.
+ Each boss (Wave 10) will reduce 4 out of total limit.
+ Each boss (Wave 15) will reduce 5 out of total limit.
+ Each boss (Wave 20) will reduce 6 out of total limit.
+ Each boss (Wave 25) will reduce 7 out of total limit.

You MUST stop Final Boss (Wave 26) because he may kick you out of the game if he entered into the circle. Simply, you will be defeated because he reduces 100 ouf of total limit.

Spawning Creeps/Round Bosses/Final Boss:
========================================
1. Creep spwaning in each wave is set according to the following chart.
1/2 Players = 30 creeps, Round Bosses = 2, Final Boss = 1
3/4 Players = 60 creeps, Round Bosses = 4, Final Boss = 2
5/6 Players = 90 creeps, Round Bosses = 6, Final Boss = 3

2. Creeps and Round Bosses spwan on Left and Right side of the map area.

3. Final Boss spawns at the bottom-mid area.

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Comments

By FD_Master on Jan-13-07

v2.1b Major Changes:
This version is most stable and playable than previous.

+ Fixed a serious bug, creeps were not spawning after Wave 8.
+ Hero maximum level decreased from 22 to 18.
=> Map Detail/Full Changelog: http://clanfd.zeeshan.biz

By FD_Master on Jan-12-07

Lagging and memory leaks issues have been fixed from FD Circle Defense v2.1

By FD_Master on Jan-10-07

I'm aware that a lagging issue is being occured due to creep rush when more than 2 players are playing i.e, 4 or 6. I'm working on this issue and I will soon release next version with balanced creep to prevent such lag/load.

please play, test and let me know your comments, ideas or bugs report.


 
 
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