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Team Rush v0.99b

Map Information
Submitted: JRPereira
Map Genre:Arena/CTF
Last Update:Dec-19-07
Downloads:394
File Size: 1098kb
Rating:---

*************************************
**** TEAM RUSH **********************
*************************************

- A Warcraft 3 map by Justin Pereira (JRPereira@Azeroth)

[email protected]

www.jrpereira.com
www.jrpereira.com/warcraft3/team_rush

This version: 0.98s

**** ABOUT *********************

Team Rush is a a control point assault map where two teams compete to capture and hold territories which eventually lead up to capturing the enemy team's base to win. Gameplay on the map is fast-paced and teamplay-oriented. Each hero fills a specific role - from healing, to tank/meatshield, to both area effect and single target damage dealer, area defense and team support, etc.

Gameplay on Team Rush is divided up into between 2 and 10 rounds (depending on the skill of the teams and the initial vote for total rounds. After a team captures the enemy base, the map is reset and the next round begins - each team starts fresh, starting out equally once more and with the ability to select a new set of heroes.

**** FEATURES ******************

- Coded from the ground up in JASS - map performs very well - no apprecible lags or memory leaks.
- 10 unique heroes to choose from, each with strong roles.
- Very teamplay oriented
- No heavy penalty for dying
- Fast gameplay (but can vote for more rounds as necessary)
- Detailed map
- Random creep item drops
- Charged items automatically stack to save inventory space
- Rounds system - don't always have to rehost to play more rounds
- Not protected - feel free to create derivitive maps and gameplay modes
- Relatively well balanced - winning is based moreso on your team's skill and strategy than luck or memorization of the map's features.

**** CAPTURING AND SCORING *****

The main goal of Team Rush is to have your team capture control points on the map - eventually leading to capturing the enemy base. The control points are as follows:

- Red Base
- NorthWest/SouthWest
- Central
- NorthEast/SouthEast
- Blue Base

To capture one of these control points, position your hero at the center of a capture area - after a small period of time, your team will have captured the capture area. To view your progress, see the multiboard at the topright of the screen.|n|nAll control points have prerequsite points - if you have not captured the prerequisite control points, a control point will be marked as locked.

**** THIS MAP IS OPEN SOURCE **

This map is an open source map (completely unprotected) - feel free to edit it and create derivative works - just make sure to give JRPereira credit for his hard work. Also, if you create something special, please let JRPereira know about it!

I do ask though that if you are to edit the map, please don't do so soley with the intent of rigging heroes or unbalancing the map. This map was created for the enjoyment of its players, and ruining that experience is the last thing I intended by leaving this map unprotected.

**** HERO INFORMATION *********

- Scholar -
The scholar acts as the battery for the team - stealing mana from the enemy and providing mana for his team. Scholars can also steal certain buffs and debuffs, further gathering mana for the team.

- Scout -
The scout is the fastest class and has the largest sight radius (which also isn't affected by the time of day). The scout is great for observing the battlefield. The scout can also see invisible units, making it great for detecting assassins. The summon allies ability allows it to quickly bring teammates into and out of combat.

- Assassin -
Master of stealth, the assassin can creep up to enemies and do massive damage. The assassin is adept at dodging in and out of battle, taking down enemies and preventing them from using abilities.

- Priest -
Priests help to keep a team in fighting shape - healing players and shielding them from harm.

- Mage -
The mage is adept at dealing damage to a wide area from a distance, making it great for assaults against swarms of targets and laying siege to enemy structures - especially when it's too dangerous to close in on enemy targets.

- Berserker -
Berserkers can get up close to groups of enemies and dish out lots of damage.

- Brute -
Best at the front of any assault, the brute is adept at absorbing damage and pushing through to capture points. The brute also can control combat through his taunts and stuns.

- Necromancer -
The necromancer is a master of the dead - summoning hordes of skeletons and even reanimating the corpses of his enemies.

- Builder -
Builders can put up base defenses and plant fountains and banners to heal and buff the team.

- Ranger -
Rangers are adept at picking off targets from a distance. Their high damage and ability to use their abilities from extreme range means that they can comfortably sit back and pick away at enemies without fear of retaliation. However, the ranger is pretty much defenseless up close.

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