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Creeps Unite! v1.03

Map Information
Submitted: darkrae
Map Genre:AoS Maps
Last Update:Nov-17-07
Downloads:482
File Size: 647kb
Rating:---

STORY
The Humans are going to wipe out the forest, including the creeps inside. The creeps form a force named Forest Creeps to fight and repel the humans. Both sides are struggling. Who will win?


FEATURES
- it is estimated to be a quick 1v1 game
- unique Heroes, at least they are to me
- some triggered spells, others are just plain
- 2 lanes of pushing
- a pack of gamemodes, including the unique Heroes Mode and Guardian
Heroes Mode : a Hero will spawn every 5 waves
Guardian : a strong unit to protect your Hero / base
- 5 creeps are always stronger than 1 Hero
- few items; 2 secret items (don't worry, it won't make imbalance)
- use lumber as addition to gold in buying expensive things
- most triggered spells aren't MUI nor MPI due to lack of intelligence and will of the author
- no AI. Features no AI
- find it out yourself

(yeah, I know, this is plain and boring and lack of uniqueness)

BY THE WAY
This map is unprotected. You may open it for educational purposes ONLY. If you hijack it that means you're a selfish greedy pig! lol

Credit goes to me, the maker :
[email protected]
Email me for questions or anything you want

Changelog for Creeps Unite! v1.03 :
- Recovered the previous Loading Screen.
- Nah, now I used a Custom Loading Screen. It's a view from a street near my house.
- Removed the item Reversal Book from the game (bye-bye) since it has the potential to cause bugs.
- Reworked on the damage-type-to-armor-type-%-damage (whatever it is called) Let's hope it doesn't cause issues :-)
- You can check how many % exactly you'll deal to an armor type by checking a unit's armor.
- Same thing goes to damage.
- Since a lot of people argued about Ancestral Strength, I decided to decrease the bonus from 150% to 130%.
- Let's hope it's not too weak now.
- Added a new unit to the Dark Portal, the Thunder Wyrm.
- Various unit description fixes.
- Fixed Spear Master's description.
- Lowered Spear Master's STR growth from 3.2 to 2.9
- Raised Spear Master's AGI growth from 3.7 to 4.0
- Fixed Ogre Wizard's description.
- Fixed Unholy Frenzy's tooltip. It lasts 15 seconds now.
- Decreased Unholy Frenzy's cooldown from 7 to 2.
- Decreased Unholy Frenzy's mana cost from 75/75/75 to 75/60/45.
- Decreased Curse of the Magi's cooldown from 5 to 3.
- Decreased Curse of the Magi's duration from 20 to 14.
- Decreased Curse of the Magi's mana cost from 95/95/95 to 95/90/85.
- Increased Melta Club's damage per second from 5/10/15 to 8/16/24.
- Decreased Requiem's Devour's damage per second from 100 to 60.
- Gave Devour a 12 second cooldown.
- Decreased Assassin's attack cooldown from 6.50 to 5.75
- Increased Assassin's attack range from 1800 to 1900.
- Increased Rutile's damage from 15/25/40 to 15/30/45.
- Increased Dark Slashes' mana cost from 6/6/6 to 10/10/10.
- Increased Dark Slashes' (upgraded) mana cost from 6/6/6 to 12/12/12.
- Increased Troll Headhunter's HP regen from 4.00 to 10.00
- Decreased Titanus' gold cost from 2000g to 1800g, lumber cost is the same.
- Decreased Demo Beetle's gold cost from 1000g to 800g.
- Greatly increased Boulder Bomb's total damage from 120/240/400 to 160/320/480.
- Decreased Heavenly Being's HP regen bonus from 8 to 6 per second.
- All Ueki's spells (excluding his Ulti) has 55 mana cost previously. Now it is 65.
- Increased Kurogane's cooldown from 22/19/16 to 22/20/18.
- Increased Ranma's duration from 12/12/12 to 15/15/15.
- Decreased Seikuu's duration from 15/15/15 to 12/12/12.
- Decreased Water Magic's cooldown from 35/35/35 to 30/30/30.

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