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The Elemental Clash 1.01

Map Information
Submitted: DarthRevan83
Map Genre:Arena/CTF
Last Update:Jul-27-08
Downloads:160
File Size: 2139kb
Rating:---

A Capture the Flag game featuring up to 8 players.
As of version 1.01, there are 10 heroes to choose from in the game.
As of version 1.01, there are 2 gamestyles implemented:
Normal - Capture the enemy flag 5 times to win.
Traitor - Capture the enemy flag 3 times to win. Additionally, on each flag capture, one player from either side is transferred to the enemy force, with certain advantages and disadvantages mentioned in game.

Patch 1.01 notes:
Technical:
-Rewrote the Resurrection trigger. Players should now resurrect no matter what circumstances.
-Rewrote the hero pick and flag carrying triggers. Memory leaks for these have been adressed, and heroes should no longer spawn in the enemy camp. This new feature might affect performance on some low-end systems.
-Added a 22 second timer to the game mode voter. If no game mode is voted on within 22 sec, the game mode will be defaulted to Normal mode. If all players have not voted within 22 sec, the game will choose the game mode with the most votes.
-The game now warns players if someone is leaving, and also removes the leaving players' hero.
-Traitor mode should work properly now.

Balance:
Items:
-The Flag: Now reduces movement speed by 28% (up from 16%).
-All characters now gain a level when a flag capture occours.

-=Unholy Vindicator=-
-All lower ranks of his abilities cost an increased amount of mana.
-Cooldown on Merciless Retaliation changed to 6/8/10 (down from 10/11/12).
-Base damage increased by 1.
-Attack speed reduced by 0.05.
-Base armor reduced by 1.

-=Druid=-
-Increased base hit points by 25.

-=Prodigy of Hell=-
-Increased base hit points by 16.
-Increased base damage by 5.

New Content:
-Spectral Form (Item): An item that increases the character's movement speed by a percentage when used. Any hostile action taken by or against the user will remove the effect.


Known issues:
Memory Leaks - Although as many as we could find were adressed, there may still be a considerable amount of them scattered throughout the code. They will be fixed over time in future patches.

Traitor Mode - This mode was heavily bugged in the previous version. The recent fixes applied might not have alleviated all of it's issues.

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Comments

By DarthRevan83 on Jul-28-08

I apreciate the constructive criticism; it's been the first useful message that has been posted for my map, on any website.

I agree, the game is slow-paced, but I can't think of any way to make the players involve themselves more without including creeps and turning the map into a standard AoS, which is something I want to avoid wholeheartedly.

If it wasn't fun because players kept leaving, I have no control over that, and adding more players at this time is not an option due to some technical limitations on my part. As for the map size, unless I remove some of the custom models, it isn't going to go down. Compared to other maps, 2.10mb is actually very small, and as it stands, I belive it to be of adequate size.

Making the map more accessible... I found it very hard to make the content as easy to understand as possible. Overall, hero battles are more or less number games, and there's nothing too complicated about that. As for the game modes, flags, and terrain, I wrote about 4 - 6 pages in the F9 menu, and wrote all over the game hints that there is more info there for those who don't know how to play, or want to learn more. If people don't read, I can't flood the main chat with info that they might not read anyway. I'll start putting up warning signs on all the map's extremities that it's a CTF game :)). As for the flags... we'll see.

Again, I want to thank you for your constructive criticism. I apreciate it greatly.

By Darthfett on Jul-28-08

This game has a lot of hard work put into it, which is quite obvious at first.

However, the game is very hard to learn, and is very slow paced. It was also hard to get a full game of people, since the download time took so long. It wasn't much fun, because players kept leaving, and you need a lot of players for a game of this size to be fun.

Make it more accessible to noobs. Add information that explains to new people what they are supposed to do.

Flags were difficult to find, and the game was also hard to figure out. I didn't even know it was a CTF type map until 5 minutes into the game.


 
 
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