How to set Yaw and Pitch for a Unit

Tutorial By rover2341

How to set Yaw and Pitch for a Unit


About
What this tutorial shows you how to do, is how to change a unit with a model
that has had a tweak done to it,be able to change the yaw and pitch with code.

Note: I currently have Yaw and Pitch. Ill add how to do roll also at some point in the future (1 - 3 weeks).

Note: It Currently Flips the model after 90 degrees and 270 degrees. Making it look werid for my roller coaster project.

What are Yaw, pitch, and roll?

(Image)

Yaw
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(Image)
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Pitch
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(Image)
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Roll
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(Image)
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How To set Just Yaw and Pitch
There are 3 steps.

The first step is to setup the model.
The second step is to create a unit, and two variables called "Yaw" and "Pitch".
The third step is to set the yaw and pitch in the code.

Step 1

1. Download Magos' Model Editor here
2. Open the model in Magos
3. Select "Windows -> Node Manager"
4. Right-click the helper (Balloon with an "i" inside) called "Bone_Root" or similar
5. Select "Edit Node"
6. Rename it into "Bone_Head"
7. Save
8. Import into map

Step 2

1.Setup the model type (this is the value that repesents your custom model)
2.Change "Art - Animation - Blend Time (seconds)" to 0 seconds.
3.Create a Unit
4.Create two real variables that have a number that is a degree.



Step 3

1. Set Yaw and Pitch for unit.



The Attached Map is in vJass

Credits
grim001 - Found a similar tutorial made by him, Added the 1000000 that fixed it.
KaTTaNa - Did the part that said you cant be 90 for pitch.
Michael Peppers - Step 1
uberfoop - Step 3
Viikuna - Step 1
Rover2341 - Step 2 and put them all together in this thread.

Click here to comment on this tutorial.
 
 
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