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Dark Sun RPG

Map Information
Submitted: Sgt_Johnson
Map Genre:Role Playing
Last Update:Mar-19-09
Downloads:853
File Size: 1564kb
Rating:---

(5) DARK SUN RPG
V 3.3.4


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Dark Sun RPG

The Story..

The kingdom of Menasil has been in peace for hundreds of years, free of war, free of famine. Those times were bright and hopeful...

Three years ago however..

Darkness began to take its hold in nearby lands, eventually reaching into Menasil. The Dark Lord Gald'anoth commanded legions of corrupted warriors into peaceful lands, corrupting those he could, and killing those who rebelled against him.

Although...Menasil had...what you could call a touch of luck. Gald'anoth had little success at invading Menasil, though he took much of the southern lands, the north was able to defend their land and stop his armies from pressing further into Menasil.

This is where your story takes place...It all starts here, in the Sunwood Forest...will your story take you into a heroic ending, or have an untimely end...the choice is yours...


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Features

* Experience several dungeons, including bosses, loot, and other rewards.
* Level up to 55 and experience everything the map has to offer.
* Quests!
* Hireable mercenaries to accompany you in your adventure.
* A PvP system including PvP gear.
* Variety among classes as each spell has a maximum level of 20, allowing players to choose spells they more prefer for that class.
* Working Save/Load
* And more!



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V3.3.3 Fixes/Changes

= General =

* Several new quests have been added.
* Quests now properly display the correct amount of rewarded experience, the experience reward was decreased for most quests in v3.3.1 because I hadn't realized that the experience needed between each level wasn't very much.
* The Golden Shield now properly attacks hostiles.
* The Thunderer can now properly be turned in.
* The Ancients now properly tracks kills and can be turned in.
* Creeps in the Deadlands have had their health and damage decreased and should now be quite less deadly against one hero, don't be fooled some may still put up a fight.

= Classes =

* Rechecked all ability Hotkeys for mistakes and changed the hotkeys for certain abilities.
* Increased the damage done by all Druid casting spells.
* Mauls strength bonus damage has been decreased.
* Improved Blood Golem was reworked it is no longer permenant even when unlearned.

= Dungeons =

* All Dungeon creeps and bosses have had their life reduced dramatically, however their strength has been increased again, and their life regeneration has been adjusted.
* Bosses now autocast certain spells that do not cast if there is a small amount of players present in the dungeon.
* Unholy Protection used by Frederick the Holy and Grand Crusader Leon now lasts 5 seconds, down from 10 seconds.
* Frederick the Holy now casts a long casting time spell upon shielding himself with Unholy Protection.
* Changed the layout of The Dark Fortress dungeon.
* Gald'anoth's encounter has been tweaked a bit.


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V3.3.4 Fixes/Changes


= General =

* The Anti-Ally attack trigger no longer activates when attacking a neutral creep.
* Fixed some terrain gaps that mercenaries could fit through and gain access to the Wolves Den.

= Dungeons =

* Fire Walls have been implemented into Vaeluon's Manor preventing players from entering the spawn points of each wave.


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Coming Soon!

* The Druid class will be completely revamped in a later version (Likely not this one, I need feedback on how to make it better, so please post suggestions here! I'd like to keep it as a Hybrid class that can be a caster, melee, or tank.)


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Known Bugs

* None come to mind at this moment in time.


+ If you happen to discover any bugs (Which there probably will be a few since the map is new) I would appreciate it if you post them here or contact me in game (Sgt_Johnson@USWest)


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Credits

* IPeonRush: For helping me with a few things a year ago before I had given up on this due to not having a Save/Load.
* AceHart: For creating a very nice and easy to understand and implement Save/Load system.
* Cyberlemons & Shpartikus: Supporting me to get this map out finally :P
* Others I may not remember the name of, sorry if I have forgotten your names.

Download

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Comments

By jacsonwm on Jan-07-10

ops sorry i read the save/load now =]
but now my paladin are very very slow, what i have to do?

By jacsonwm on Jan-07-10

i cant load my save, isnt works?

 
 
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