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BlastMan Arena 1.3a

Map Information
Submitted: XDogg
Map Genre:Arena/CTF
Last Update:Oct-02-09
Downloads:197
File Size: 542kb
Rating:---

Blastmans Arena Features (1.3av)

BlastMan Hero Skills:

Human Marine:
-Blast Bombs = uses the basic and special blast bombs, blast bombs are timed bombs that cost no energy but have a cool down.
-Magic Eye Ward = Allows player to see invisible units
-Sprint = Gives the player a quick running boost. (One of the most Crutial skills in the game, stoping slow effects imediately)
-Blast Rockets = At first a very weak skill, but once developed this skill can be very useful to stun targets with ease as well as causing slight damage.
-Grenade Launcher = A very useful projectile causing imediate damage to its target as well as imparing their armor, attack, damage, and movement slightly.
-Stealth Chip = Sometimes being invisible can allow you to escape an attack or make a suprise one. This ability allows the player to become invisible as well as move faster.

Orc Marine:
-Blast Bombs = uses the basic and special blast bombs, blast bombs are timed bombs that cost no energy but have a cool down.
-Magic Eye Ward = Allows player to see invisible units
-Sprint = Gives the player a quick running boost. (One of the most Crutial skills in the game, stoping slow effects imediately)
-Flame Burst = A large dose of fire from the flame thrower, hurting multiple units at the same time.
-Flaming grenade = much like a molotov cocktail, this fun grenade doesn't do as much damage as the grenade launcher, but damages target over time.
-Havoc Energy Surge = Drains power (mana) from the targeted unit until complete or broken when target becomes out of range.

Chaos Runner:
-Blast Egg = Instead of blast bombs chaos runners get eggs, they do not explode but they do hatch spawnlings. Blast eggs, unlike blast bombs, can be killed by other blast bombs. If the blast egg is killed by either an enemy or allied unit the hatchlings will not hatch. Blast eggs Upgrade to level 3 with bomb upgrades, but runners don't get the advantage of special bombs.
-Howl of Chaos = A weaker spell but still usefull, causing damage and defense penalties to other units. Works well when trying to evade groups of enemies causing the gun fire to weaken.
-Acid Spit = Works like the Flame Burst but uses acid instead, it is posible to miss the enemy if they run away, and the ability effects more then one target.
-Devour Corpse = A later spell that is very useful since the runner has to do his combat up close taking loads of damage. This spell gets stronger as it is leveled, and you can kill your own hatchlings to get a suitable corpse.
-True Vision = Being that the runner is blind to invisible units all the way up to level 10, this ability proves to be a great advantage to hunting down stealthed marines or even seeing mines. This ability is permenantly on making it a crutial skill to have.

Chaos Runner Disadvantages:
Being that the runner is quite the tough unit, it cannot use the BlastMachine or Specialty bombs. It uses the "Bomb Upgrade" but maxes out it's eggs at level 3.


Bombs:
You start with level 1 bombs.
-BombUpgrade (will increase your bombs to level 2 and 3)
-Prox Mine = Just your normal goblin mine.
-Spider Mine = Acts as a goblin mine but doesn't hurt enemies, spawning spiders when triggered instead.

Specialty Bombs (Req level 3 bombs):
-Slow Bomb = Specialized in slowing the enemy drastically and the only real means of escape is using the sprint ability.
-Gas Bomb = Emits a deadly gas posioning the enemy, however these bombs take more time to explode.
-Fire Bomb = Cast a Rain of Fire down upon enemies before exploding, however the spell can hurt you as well.
-Frost Bomb = Slows and silences a group of enemies, however not as powerful as the slow bomb. This bomb cannot be countered by sprint since other players are silenced.
Dark Summon Bomb = Summons chaos skeletons to aid you once the bomb explodes, however the explosion is much weaker then that of other bombs. This bomb is best stacked with the Amulet of Power giving speed and attack power to your summons.

Blast Shields:
-BS Guardian = Summons (3) mini Blast Suicide bombers to attack other units.
-BS Warp = Teleports the unit to desired location. *Takes time to warp
-BS Haunt = Haunts the heros so that when attacked they lose their Blast Shield. Also causes the enemy to misfire alot. (Useful when players are trying to clear out prox mines)
-BS Immunity = Activates a shield that makes hero invulnerable to all kinds of damage.
-BS Incinerate = Activates Immolation injuring units around you. (Can be deactivate)

Blast Rooms:
-Gas Chamber (Upper Middle) = This room traps players in causing them to be killed in a few seconds as the room fills with deadly gas. To counter being killed you can use BlastShield Warp or BlastShield Imunity.
-War Room = (Left Middle) Once activate this room closes all doors locking players out that arn't currently in the room. The room fills with skeletons at the activators disposal. (The amulet of Power aids in the attack of skeletons in this room increasing their attack power)
-Mine Field = (Right Middle) There two switches here that activate the water mines north and south. Once either is activate the door is closed (Middle) so that players must walk through the mine field to get to the center.
-Tower Defense = (Middle Left and Right) There are two switches per room in these two rooms, one activates towers to the west one to the east. Each Room has a teleport to the room across from it.
-War Machine = (Bottom Left) Once activate player recieves a giant robot, the robot is useless unless occupied by the hero. If hero exits the robot then the robot starts to expire unless reoccupied. However its powerful skills, the robot is much slower then your BlastBombers.
- Sludge Room = (Bottom Right) There are two switches in this room giving the player control of a sluge monster for a short period of time. The sludge monster can attack units or devour them. Only one hero can be eaten at a time until completely digested. Sludges also slow units that are near them. The best counterattack for being devoured is placing a bomb before being devoured.

Specialty Items:
-Amulet of Power = One of the most powerful items in the game, this item increases attack power and movement permenantly while held preventing any movement imparing effects. If killed the amulet of power is dropped and other players can obtain it. (Location is secret, item is place in game after time)
-Health Stone = Charges the players health, if consumed gives the hero a quick boost in health. (Can be dropped)
-Mana Stone = Charges the players mana, if consumed gives the hero a quick boost in mana. (Can be dropped)



UPDATES in 1.3a:

-Announcer doesn't call out self kills anymore.
-Mass Trigger leaks fixed, all leaking triggers are now corrected using leak check 3.1
-Runners do more damage
-Power Amulet has been drastically reduced on Attack Damage, because runners were just too strong with it. (and spawnlings) Units can now use "Sprint" with the amulet to get maximum attack speed. The Amulet can still be destroyed to be removed from the game however.


-Thanks to the help on triggers and spells from the good ol' boys at http://www.thehelper.net/

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Comments

By XDogg on Oct-11-09

One of my best maps yet... Put a lot of time in it..

 
 
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