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TheHelper Mapping Projects
Hosted Projects and Completed Maps.
Galaxy Risk
Map Information |
Submitted: |
Tythoid |
Map Genre: | Other |
Last Update: | Jan-03-10 |
Downloads: | 252 |
File Size: | 430kb |
Rating: | --- |
In its current state Galaxy Risk is a map 60+ planets each planet a rough circle of terrain with a varied amount of space (abyss tile) Around it. On each of these planets is between 3 and 6 capture points (circles of power) each corrisponding to a building where you can build units. Each planet is enclosed by impassible meaning you cant move from planet to planet through the space in between instead on each planet is a waygate leading to a planet representation of it in space.
In alot of risk games as the game approches the end it turns into unit swarming contest and wholely a numbers game. To counter this in my risk ive added a very futuristic balanced rock paper scissors element such as that in castle fight and some other features to take away any facerolling fights.
Weapon type;
Anti personnel: 150% damage to Civilian armour 50% to Adamantium plate
Laser: 150% damage to military armour 50% to Robotic
Plasma: 150% to adamantium plate 50% to Military armour
Ionic: 150% damage to Robotic 50% to Civilian armour
So knowing what to build to fight what
And then four unit classes;
Defensive: low damage, highest armour and health
Aggressive: highest damage, normal health, normal armour
Fast: low damage, normal health, normal armour, fast attack speed
Trained: A mixture of all three, faster speed, greater health and damage but not to the exstent of any of the others
Unit costs, Each units cost increases its base values then plus its class modifiers the cost brackets are:
1m
2m
3m
4m 1c
5m 2c m for metal c for crystal
The combat system is balanced by maths. If a 1M defensive 150hp 10dmg 1aps fights a 1M beserk 100hp 15dmg 1aps or a 1M fast 100hp 10dmg 1.5aps the fights going to be very close but on large scale fights by microing your armies such as having the defensives take the damage and the aggressives focus on thier weaker units. This plus the armour system should make for some complex fighting.
Game modes
The game has three game modes, FFA Teams of 2 and Multiteam where you can make complex alliances involving whoever and as many people as you want. And at the start of the game you can pick the income options either low, medium or high.
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