TheHelper Maps Back

TheHelper Mapping Projects
Hosted Projects and Completed Maps.


Night of the Dead : Final Winter

Map Information
Submitted: malkavian
Map Genre:Other
Last Update:May-01-10
Downloads:1037
File Size: 7964kb
Rating:---

Introduction

The story:
In the year 2152, a devastating outbreak of an unknown virus starts turning humans into undead creatures.
After several failed attempts at neutralizing the virus, a cooperative project between several of Earth`s countries took place with the objective of expanding and populating the scientific base on Mars. Once a viable human population was secured from the virus, they could return one day to repopulate Earth, when the virus has run its course out.
With the success of the project the future of mankind`s survival was secured... but the story of the survivors left on Earth did not end there...



Gameplay

Final Winter can be best described as a team survival map and the only way to survive to the end is if the team works harmoniously. The maximum amount of players is 6, and it is recommended that at least 5 players participate in a session.
If you are unfamiliar with other NotD style maps the learning curve will be steep and it is recomended that you play "Easy" mode which allows players to revive fallen squad members using a Medi-Kit.

After player1(red) selects the difficulty, each player will be able to pick his class. Once everyone selects a class (or the selection timer runs out), a Leader will be selected randomly out of the players that picked a class. The leader will be prompted to select a landing zone which will start a 'scenario'. At the moment there is only one scenario, in which the team must locate and disarm a nuclear device before it detonates.
The leader has additional abilities such as:
-team commands (give quick orders to team or single squad members)
-mission reminder ,accessed in the marine menu (-m), will ping the locations of interest



Features

-Team based game play
-6 Unique classes
-Item spawn system (with over 50 different types of items), assuring that items will be scattered differently each game
-Hostile spawn system (with over 30 different unit types), assuring that enemies will come from a different direction each game
-Save/Load system that keeps track of your experience, rank, medals, and codex entries
-CODEX system that allows players to unlock entries about hostiles/items/etc in the f9 section
-Ammunition/Clip system.
-Ammo,Modules System. You are able to pickup certain power-ups for your weapon/armor/ammunition. You can view your currently installed power-ups in the marine menu (-m)
-Ailment System. Marines will receive biological and mechanical ailments based on unit-type damage source, angle of attack and other factors.
-Morality System. Choices that the team leader makes throughout the mission will affect the team and awards they might receive.
-Smart Item System. Each item used will have greater or lesser effects based on the class the uses it.(eq: Medi-Kit will heal more health if used by Thaumaturgist)
-Smart Experience Award System. Awards experience to players when using skills/items correctly and may penalize them if they are spamming skills randomly.



Classes

There are 6 classes at the moment. Each class is carefully designed to have a certain 'job' in the team. Here is a brief description of each class:

-Demolitions
Mainly handles explosives, his skills are focused on making effective use of deployed explosives (Claymores, Satchels, Chain Explosives) making him the class that is best suited for taking out hostiles that have large amount of health. He can also disarm and pack explosives, use the RPG and deploy an experimental device that hinders hostiles.

-Thaumaturgist
Mainly focused on healing abilities, he can restore health to squad members and heal ailments (Venoms, Fractures, Open Wounds etc.). He is also versed in Blood Magic allowing him different forms of life manipulation from hindering regeneration to devouring corpses.

-Heavy Support
The 'dps' class his skills are focused towards damage output. He can link his ammunition allowing him extended period of continuous fire and can also enter suppressive fire mode in which he can lay waste to hordes of hostiles while maintaining a stationary position. Furthermore the Heavy Support has limited pyrokinetic abilities allowing him to control fire under various forms.

-Engineer
Mainly focused on supporting the team. A physics mastermind, he can create small space-time rips allowing him to teleport all types of ammunition ranging from clips to grenades. He can also repair in the field the armor of marines, removing any mechanical impediments.

-Astral Walker
The 'scouting' class, he is responsible for scouting ahead of the team designating important targets or finding items. His astral form gives him a wide range of abilities such as transfering perception into another body, sensing nearby auras and even transfering his body into the astral plane becoming invulnerable to physical effects.

-Sniper
The sniper can shoot the furthest of all the classes, making him the best 'cover' class. He can scope ahead of the team and find important targets or load explosive bullets. He also manifests telekinetic powers allowing him a wide range of abilities such as pushing enemies out of close range, clearing debris or even shooting a telekinetically guided bullet.



Other Notes

Full list of credits is displayed in f9 section
Map is protected/optimized to reduce size just below 8mb limit

Download

If you download a map, feel free to come back and leave feedback. Your comments and opinions help authors make better maps.

Comments

 
 
Blizzard Entertainment, Inc.
Silkroad Online Forums
Team Griffonrawl Trains Muay Thai and MMA fighters in Ohio.
Apex Steel Pipe - Buys and sells Steel Pipe.