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Ninja VS Samurai 2.0

Map Information
Submitted: Moridin
Map Genre:Other
Last Update:Jul-20-10
Downloads:612
File Size: 882kb
Rating:---

Disclaimer:
Preview image is not made by me.
This map was not originally made by me.
It was originally "edited" by BadBlackNinja and his team. It has been re-edited by Kron and I (Moridin).

Note that it has been edited so much that it might as well be a new map.

Forces: 2 teams of 5 players.
Minimum players: 2
Recommended: 10 (for the most fun)
Average game time*: 30 minutes

*This depends on the players. The game will only end when the samurai lose all the talismans or the ninja lose all their lives. I've had games last 5 minutes and other games 1.5 hours.

Gameplay and Objectives:

The Samurai:
These individuals are much more powerful than the ninja in direct combat. They hold control over most of the map from the very beginning with the help of allied guards. They must defend 6 talismans, whose locations are indicated by pings.

The Ninja:
Their goal is to steal all the 6 talismans from the Samurai. While they may be weaker in one to one combat, their use of stealth and deceit give them the upper hand when used well.

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This map is VERY different from other maps for one major reason, its damage system.

No unit in the game has more than 5 life. Most attacks deal 1 or 2 damage, with some being powerful enough to kill in one hit. However, all non-melee attacks (guard towers and guards) are artillery attacks. This means that Ninja can literally dodge attacks when moving. This is a skill NECESSARY to survive.

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Feedback is welcome.

Change-log:
[spoiler]
Version 2.0.1:
- Added In-game guides in the quest list.
- Fixed a few odd bugs.

Version 2.0: Changes from it's predecessor
- Converted to English from a mix of German and French
- Changed unit stats and abilities of guards, samurai, ninja and towers.
- Implemented new items, removed old items. Changed item cost, cooldown and other stats.
- Changed and altered terrain.
- Added one more talisman.
- Removed the intro cinematic
- Fixed a TON of bugs that could drastically effect the game, one of which was the possible destruction of the ninja base, making it impossible for them to win.
- Implemented a backstab system for Ninja.
- Implemented a wounding system for all units. This makes them slower the less life they have.
- Cleaned up the trigger editor and object editor data of useless junk. Optimized trigger coding and removed leaks.[/spoiler]

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