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TheHelper Mapping Projects
Hosted Projects and Completed Maps.
Defense of the World Pillar v1.1
Map Information |
Submitted: |
sora1301 |
Map Genre: | Other |
Last Update: | Aug-29-11 |
Downloads: | 760 |
File Size: | 5556kb |
Rating: | --- |
Defense of the World Pillar v1.1
Map Info:
AD: DotWP is a combination of AoS, Survival, Hero Defense, Footmen Frenzy, Offense, TD.
For you who have played the first chapter; AD: Defense of Stormwind, will see that this second chapter have a lot of the same concept, but with a lot of improvements. The defending players (The Earthern Ring) still starts with choosing a Hero, and then upgrading their headquarter to either a Defensive or Offensive one. After some defending and boosting your hero with items and abilities, its time to retaliate and destroy Deathwing's bases. Push towards the bases the waves of enemies are coming from until Deathwing is provoked fourth, then put the Corrupted Earth Warder to rest!
The attacking players (Deathwing's "Twilight's Hammer" and "Darktide Naga") still need to pick their units and create a squad that will interrupt and slow down the defenders progress. They also need to defend bases the defenders need to destroy, while also trying to attack the Deepholm Gate and interrupt the Shamans sealing off the Deepholm entrance. The new thing in AD: DotWP is that special units is removed, and attacking players can pick between a few units that are a little better than normal, up to 20 food limit, some units cost 10 food others cost down to 1 food. These units is the only units the attacking players can control (except bosses), because attacking players can also buy units that automaticly will attack the Deepholm Gate (like offensive units). The reason for this is that in AD: DoS there were too many units to controll, it turned into a spamfest and little strategy. Tower building is still available through the Shade (like AD: DoS). In DotWP, Shades can also level up to a maximum level of 20, they got four abilities they can learn and each ability got 10 levels, so you can max two of them, or all four to level 5. Every minute you get as much experience for your Shade as you got Combat Points, so the more active you are the more experience your Shade get, some units also cost Combat Points, so buying those decrease the amount of experience your shade gets.
Story:
When Deathwing broke out of his prison in Deepholm and caused the Cataclysm, he destroyed the World Pillar, which
held all stone and mass of Azeroth and prevented it from collapsing into Deepholm.
Quickly the good-hearted druids and shamans of The Earthern Ring gathered to rebuild the shattered World Pillar.
And with help the Stone Lords of Deepholm and some of Azeroth's finest heroes from The Alliance and The Horde,
the rebuilding of the World Pillar was done in a hurry.
Now, Deathwing seeks to destroy the World Pillar once more. Only this time, he will not leave fragments to rebuild.
The Earthern Ring have called YOU to aid them in sealing off the entrance to Deepholm. With enough time and
the combined powers of the elements, the shamans can build a blockade so strong that Deathwing never can break through to the World Pillar. If the sealing fails, Azeroth will be destroyed...
Defense of the World Pillar takes place at Vedok Isle. Vedok Isle seems like a tiny meaningless
isle in the Echo Isle group, but during the Cataclysm shamans from the The Earthern Ring have been informed that Vedok Isle holds the
Gate of Deepholm, which is the only entrance to the elemental plane of Earth; Deepholm.
Features:
-A lot the great things you loved about AD: Defense of Stormwind
-Up to 8 players, 1v1-4v4 / 1vC-4vC / Cv1-Cv4
-Balanced for singleplayer and every other combination.
-Attacking forces grow stronger every minute, progression is a must!
-In addition to you hero, you can upgrade your headquarter to either a Defensive HQ or Offensive HQ. Defensive HQ making tower building avaible. Offensive HQ making reinforcements available. Choose your playstyle!
-Interesting bossfights with player interaction on their side!
-Your friend left you, but you still want to finish? No problem! Triggers in DotWP is balancing every event to fit the current number of players.
Gameplay:
-The most important tip first; Shadow of Death can be spawned by Twilight Cultists (Acolyte model) if there are corpses around. Shadow of Death is a huge untargetable green skull that move very slowly, but if it get close to an enemy, it will damage it a lot. To avoid this insane damage, avoid the skull until its gone or kill the Twiligth Cultist first (if the Cultist die first, there is no corpse it can spawn Shadow of Death from in the first place.
-If you choose the Defensive Headquarter, place your towers close to the Gate of Deepholm, because the waves after wave 1 sends units that flank you from the sides.
-Barricades, which you can buy at the Alternate Medicine store, is very usefull if you are leaving the defenses for awhile. Attack units will use time destroying these Barricades before they advance against the Gate of Deepholm.
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