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TheHelper Mapping Projects
Hosted Projects and Completed Maps.
River Wars Ver 1.0
Map Information |
Submitted: |
R@i_no_Wyrm |
Map Genre: | AoS Maps |
Last Update: | Nov-22-07 |
Downloads: | 177 |
File Size: | 235kb |
Rating: | --- |
Updates (you can read this in the credits) :
Armor And attack type revision, constants change, attack and armor type info. And finally, loads of lag remove. It won't be as laggy as before (removing region leaks, and no idea where the other leaks are)
Starting point abilities range decrease due to the smaller map.
Game interface change... just a little...
Constants change. Hero revive now is faster and more balancing
Item potion of invulnerability now costs more and delays more
Item potion of invisibility now costs more and delays more
Item horn of recall & ankh of spirits costs lower and revives 8 secs after dies, not 20.
Ankh of spirits revives with 500 hp, not 1250.
Hero attack +1.5 each primary attribute.
Armor +0.25 each agi now.
Hero skills power added.
Dragonhawk and wind rider hp and hp regen revision (now hp 650. hpreg 3.5) Attack Cooldown increase (2.35)
Spellbreaker and SpellShaman hp revision (now 375)
Blazing Demolisher and Hot Engine attack cooldown decrease (to 3.00)
Price decrease for upgrades
Added 4 game modes (more income, no upgrades, flag game, and two lanes)
Added a trigger to solve exp-crisis in 5vs5. Now the more players in a side, the more exp they get. (mention creeping will be loads better)
Fire trail edit. Now effects are better. AoE increases each level.
Splash fire tooltip addition.
Hot Body Bug Fix (trigger added)
Lightning Scale strengthened
Auto Spark strengthened
Infernal and Corrupted Giant tarantula sold at creep mercenary
New item : Boots Of Wind
Make the River Wars Small Map, which will be used for the this version and on. Of course, major terrain, units, and doodads change. More balance in creeps.
Changed the Story a bit, and heroes only have 1 proper name now. Also changes at some heroes story.
Upgrading info added.
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I hope you love this new version! Comments and critics are welcome as always
Comments
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